![]() In this mode, all islands are unlocked from the start, there are no storyline or tutorial elements and the game is a race to conquer all the islands in the archipelago and destroy the enemy carrier. In addition to the storyline campaign mode, the game also provides a strategy mode. If the enemy captures an island which is a key link in the supply chain, islands can become disconnected from the stockpile and the player loses the capacity of those islands until they are reconnected. Resource and production islands must have a supply line to the stockpile island in order to contribute their materials and production. This is the island from which the supply barque brings produced items to the carrier. In addition, any island may be set as the stockpile island. The higher the number of resource and production islands the player owns, the faster they can gather materials and build items. Resource islands continuously mine material which is used to produce items (fuel, weapons etc.), while production islands build the items. Setting an island to defense will boost its defense rating, as well as that of any other island directly connected to it, making it more difficult for the enemy to capture. Islands may be used, once controlled, in one of three ways: defense, resource or production. The game features real-time weather changes and day/night cycles. The archipelago is composed of 6 distinct climatic zones: Wastelands, Arctic, Marshlands, Volcanic, Mountains and Temperate. During timewarp, various maintenance activities, such as managing the production queue, sending produced items to the carrier and reconfiguring the player's island network can still be performed. ![]() When traveling between islands, a timewarp mechanic accelerates time, greatly reducing the time taken to reach the next island. The player can take control of any deployed vehicle at any time. Other defensive and offensive systems are present, such as drones which protect the Carrier when under attack.īattles take place in the air, on land, and by sea. The player's fundamental unit is the Carrier, from which they may deploy and dock up to four aerial units and four amphibious units. It features a 33-island archipelago on the moon Taurus. These commands were introduced in season 5, previously Space Fighter's behavior was implicit and could not be directly controlled by the player.Carrier Command is a real-time strategy game, where the overarching objective is to conquer and control islands.Variant 3: Increase Fighter Damage while in Escort Mode. ![]() Variant 2: Increase Fighter Accuracy while in Intercept Mode.Variant 1: Increase Carrier Defense while in Recall Mode.Carrier Command - Recall - Orders your craft to return to the hangar and regenerate.īoth ship and carrier pets can get bonuses when in certain modes if Flight Deck Officers are placed on the active roster (note bonuses do stack):.Carrier Command - Intercept - Orders your craft to intercept incoming mines, torpedoes, and small craft.Carrier Command - Escort - Sends your craft to escort your currently-selected ally.Carrier Command - Attack - Sends your craft to attack your currently-selected target.There are four commands that can be given to carrier Space Fighters: Carrier commands are not used to summon or unsummon carrier pets.įor Console gamers commands are activated (PS4/R3) during combat situation. When activated they set the combat of all carrier pets that are currently summoned to either aggressive or defensive, and can make them move out to the currently selected target or back to the player's ship. These four abilities allow a player to control carrier pets in space. Specifically, the term Carrier Commands refers to a set of four space abilities that are innate to these types of vessel. Carrier commands are a capability of all Carriers and Flight Deck Carriers, as well as Strike Wing Escorts, Flight Deck Raptors, Dreadnought Cruisers, Science Dreadnoughts and Multi-Mission Science Vessels.
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