![]() (don't know how alien packs came out as less, but. Well if you got little to no packs in backlog and you are only working techs that need all 4 packs you can move to this: 3-3-6-1 High balance pattern circuits exactly in time to not break production, and I mean EXACTLY (was a stroke of luck more then design ). circuits to overflow to, also the very last blue pack assembler gets its adv. circuits move over a lane for, the smart inserters are blocked by another tunnel hood to allow the adv. I'm especially proud of the red circuit line, it starts as then, wires are blocked by tunnel hood and adv. Why only basic belts? Don't need any higher. You want to only have 1 alien pack producer to maximise on productivity module bonus. Why not all assembler 3? Well if they are all assembler 3s then the Alien pack assembler becomes the lowest producer and all the lower packs will get over produced, also the fast inserters on the chain of inserter assemblers cant keep up with blue pack production. The rest of the assemblers are fairly untaxed (especially the lazy belt assembler) but they all need to be there, also if I used their idle time for other things, they would eat up too many iron gears and throttle science production. circuits and alien science packs), his favourite food is iron and he is very hungry The next highest producer is "The Little Cogger" the Iron gear assembler, this assembler will run at roughly ~95% production, basically if this little guy goes down, the whole thing goes down (excluding adv. circuit will overflow and no science assembler will break production. While running at optimum capacity after a given warm up time (buffers filling up) not a single adv. This pattern hits a "sweet spot" so to speak, the 13 science assemblers run full time and the 4 adv. (taken over several 30 minute stints of continuous production, may be some inaccuracies in measurements, but not enough to matter) Providing there is no shortage in the raw material input, all the science pack assembler will run at 100% production, this will provide the following output: It may look like a total mess, but trust me it runs like clockworkģ Red pack assemblers, 3 Green pack assemblers, 6 Blue pack assemblers and 1 Alien pack assembler (3-3-6-1). I would also like to see peoples science layouts, so here is a pattern I have been working on that tries to maximise the possible output of every assembler involved whilst also providing a balanced output of the 4 science packs in the most space efficient way. f=8&t=6628, This thread is about compact efficient and balanced production of all the science packs, and not so much about getting it up and running fast. Also they normally have far too many assemblers to make the science pack's component parts. Firstly the little part in my brain that demands efficiency screams every time I watch an LP and see people with about 4 or 5 of each red/green/blue science pack assemblers, with massive backlogs of red and green science packs sitting on belts.
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